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Make the opacity, dont want to finally see my character in a stance screen only.Įasy to access no need for directing to Menu, a simple list of Class Change on few words or symbol would be nice to have. Just a simple mini map to indicate where we can go accessibly not bump into rocks or stuff, and where not to go definitely, no need for Monsters dots or others stuff, I say no need pfft. It would nice not to have assumptions, so people can stop spam by giving custom message or online status Solo, or stuff like that, and knowing they are AFK from afar, also Status Message few words to introduce themselves under Character Menu. Okay, let me repost the hours of writing it to you, people in the Lab, please consider to at least hear these things out based on players perspective and in my view: I will be supporting the game more and more. Hope I can see more development in the game. Thank you for your time in reading my suggestions. By utilizing this system, paladins, aggro skills, tanks, supports and healers will have more importance in the game. This will give more importance to balancing your party before entering dungeons. Right now, any other dungeons can be beaten by any players because when they die they can easily respawn by waiting for 3 seconds.
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This will make the game more difficult but having more depth in dungeon and resurrection system. If this is not possible, I suggest increasing the time before resurrection, like 60 seconds. Lastly, I also suggest when inside dungeons, when you die, other members should resurrect you( similar to Noxus Challenge). This will give questing a purpose since it can power up the player's character. It will add more depth to the combat system of the game, creating more combos and complexity.įurthermore, you can also make quests that reward skills and not just some cosmetics or class rank exp that will lead to more cosmetics as you go higher. This will bring positive change to the combat system of the game because many players find 5 skills( excluding auto attack) to be boring. This can be very similar to equipping pots but in this case, skills. To adapt to this change, a secondary button set and a switch button can be made to equip the new skills and switch between the basic spells and the new class spells. Secondly, I also suggest creating more skills per class. This will make players to feel the uniqueness of their character. The talents can act as passive skills that can be turned on and off. I suggest for the developers that they make a stat distribution system or if not possible, they make talent system where there are plenty of talents to choose from. Actually, I've seen countless players requesting and talking about this in discord, twitter, and facebook pages. The game needs more in depth character customization. I know you are trying to make the game unique buthere are some mmorpg essential elements that are missing. What the game needs right now is complexity and more depth gameplay especially in terms of battle and combat system like other mmorpgs out there. I have some suggestions for the AQ3D game that other players may also be able to enjoy.
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But there are some other things that are lacking.
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The new noxus and ragnar equipments is a major positive change for the game because it adds more diversity in the stats of players. So I am a player of Aq3d and I found this game really amazing especially you can play it in any kind of device even potato phones.
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